Corner up — edge at the left, right colour up
F2L F2L Case 3 f2l-16

Corner up — edge at the left, right colour up

y' U' R' U2 R U' R' U R 8 moves

Algorithms
1

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Scramble F' U' F U F' U2 F U

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Showing y' U' R' U2 R U' R' U R. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.

Algorithm

1 in the library
  1. Primary y' U' (R' U2 R) U' (R' U R) 8 moves
    y' U' R' U2 R U' R' U R
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    Zemdegs/Klise F2L sheet

Set it up

Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.

F' U' F U F' U2 F U

Notes from the sheet

Sheet cell 16.