V-perm
R' U R' U' y R' F' R2 U' R' U R' F R F
14 moves
- Algorithms
- 1
- Frequency
- 1/18
Watch it solve
Scramble
R' B' R' B U' B U B2 R B U R U' R
Turn
hold Shift to reverse
Showing R' U R' U' y R' F' R2 U' R' U R' F R F. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.
Algorithm
1 in the library-
Primary (R' U R' U') y (R' F' R2 U') (R' U R' F) R F 14 moves
R' U R' U' y R' F' R2 U' R' U R' F R FZemdegs/Klise PLL sheet
Set it up
Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.
R' B' R' B U' B U B2 R B U R U' R
Notes from the sheet
Diagonal corner swap plus an adjacent edge swap. Sheet label V.