Corner up — edge at the right, right colour up

Corner up — edge at the right, right colour up

y' U' R' U R U R' U R U' R' U R 12 moves · 1 alternative below

Algorithms
2

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Scramble F' U' F U F' U' F U' F' U' F U

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Showing y' U' R' U R U R' U R U' R' U R. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.

Algorithms

2 in the library
  1. Primary y' U' (R' U R U) (R' U R U') (R' U R) 12 moves
    y' U' R' U R U R' U R U' R' U R
    Permalink

    Zemdegs/Klise F2L sheet

  2. F (U R U' R') F' (R U' R') 9 moves
    F U R U' R' F' R U' R'
    Permalink

    Zemdegs/Klise F2L sheet

Set it up

Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.

F' U' F U F' U' F U' F' U' F U

Notes from the sheet

Sheet cell 24.