Corner up — edge at the front, right colour up
y' R' U2 R U R' U' R
7 moves
- Algorithms
- 1
Watch it solve
Scramble
F' U F U' F' U2 F
Turn
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Showing y' R' U2 R U R' U' R. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.
Algorithm
1 in the library-
Primary y' (R' U2 R) U (R' U' R) 7 moves
y' R' U2 R U R' U' RZemdegs/Klise F2L sheet
Set it up
Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.
F' U F U' F' U2 F
Notes from the sheet
Sheet cell 22.